Whole-body intelligence, trained before hardware takes the hit.

Kyros gives humanoid teams a single training layer for locomotion, manipulation, perception, and balance. Stress-test full-stack behavior in simulation before it becomes a fall, a broken actuator, or a delayed field trial.

humanoid_lab_v2.842 recovery suites active
humanoid labwhole-body policy
balancereachrecover
physics
policy
transfer
4
control loops tested together: gait, torso, arms, perception
96h
simulated recovery campaigns before physical evaluation
0
hardware drops needed to find balance regressions

Bipedal locomotion

Push recovery, stair traversal, uneven terrain, dynamic walking gaits — trained against randomized terrain and disturbance distributions.

Bimanual manipulation

Coordinated two-arm tasks with object handover, in-hand reorientation, and contact-rich assembly.

Whole-body control

Coupled arm-and-leg control under load. The simulator captures the full dynamics — not just decoupled subsystems.

Egocentric perception

Head-mounted camera streams with realistic motion blur, exposure, and rolling shutter. Trains policies that work with onboard sensing.

Language & task planning

Hooks for VLA models and high-level planners. Test the planner and the controller in the same environment.

Common humanoid platforms

Reference models for major humanoid form factors. Bring your URDF and fine-tune from a known baseline.

Build the humanoid stack. Without breaking hardware.

Join the waitlist and get early access to humanoid-specific training environments.