Whole-body intelligence, trained before hardware takes the hit.
Kyros gives humanoid teams a single training layer for locomotion, manipulation, perception, and balance. Stress-test full-stack behavior in simulation before it becomes a fall, a broken actuator, or a delayed field trial.
Bipedal locomotion
Push recovery, stair traversal, uneven terrain, dynamic walking gaits — trained against randomized terrain and disturbance distributions.
Bimanual manipulation
Coordinated two-arm tasks with object handover, in-hand reorientation, and contact-rich assembly.
Whole-body control
Coupled arm-and-leg control under load. The simulator captures the full dynamics — not just decoupled subsystems.
Egocentric perception
Head-mounted camera streams with realistic motion blur, exposure, and rolling shutter. Trains policies that work with onboard sensing.
Language & task planning
Hooks for VLA models and high-level planners. Test the planner and the controller in the same environment.
Common humanoid platforms
Reference models for major humanoid form factors. Bring your URDF and fine-tune from a known baseline.
Build the humanoid stack. Without breaking hardware.
Join the waitlist and get early access to humanoid-specific training environments.
